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Professional training for businesses since 2008
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J L JFL MEDIAFORMATION Speak with an advisor
B 3D and visualization

Blender 3D training for businesses

Model, light, animate and render 3D scenes with a workflow adapted to your products, prototypes, content and communications.

Beginner to advancedOnline or in person1 to 15 participants3-hour blocks

Professional training

A method that connects theory to real work

Blender brings modelling, materials, animation, rendering and compositing together. Training follows a structured progression: scene organization, modelling method, visual quality, performance and delivery. Examples are adapted to the products, environments or content the team must produce.

Objectives, software versions, authorized files and expected results are confirmed before training. The instructor alternates short explanations, demonstrations, guided practice, questions and immediate feedback.

Course plans

Choose the path that fits your team

Each path can be delivered alone, combined with another or adapted to your files. A mixed-level group can be divided so participants progress at the right pace.

Level 2

Blender intermediate

Create cleaner models, believable materials and a controlled short animation.

12 hours4 sessions of 3 hours
  • Improve topology and modifiers
  • Unwrap and texture
  • Animate with curves
  • Optimize lighting and rendering
View detailed plan
Level 3

Blender advanced

Design a robust 3D pipeline for complex, reusable scenes and efficient delivery.

12 hours4 sessions of 3 hours
  • Develop procedural systems
  • Manage simulation or rigging as needed
  • Optimize scenes and assets
  • Establish a delivery pipeline
View detailed plan
Not sure which path to choose?

A discussion, questionnaire and a few work examples help us recommend the appropriate duration and modules.

Assess my team

Detailed program

Three-hour sessions with practical objectives

The plan is flexible. Examples, exercises and deliverables are confirmed according to the industry, level and available tools.

Path 1

Blender beginner

9 hours3 sessions of 3 hours

Who this path is for: 3D beginners and communication, design or product teams that want to understand a complete workflow.

Prerequisites: None

01

Session 1 — Interface and objects

Navigation, transformations, modes, collections, origins, units and organization.

02

Session 2 — Modelling

Primitives, edit mode, extrusions, loops, essential modifiers and basic topology.

03

Session 3 — Final image

Materials, simple textures, lighting, camera, render engine and export.

Path 2

Blender intermediate

12 hours4 sessions of 3 hours

Who this path is for: Users who have completed a few scenes and want better quality, consistency and speed.

Prerequisites: Beginner-level skills

01

Session 1 — Advanced modelling

Topology, snapping, modifiers, booleans, cleanup and organization.

02

Session 2 — UVs and materials

Unwrapping, textures, nodes, procedural materials and consistent scale.

03

Session 3 — Animation

Keyframes, Graph Editor, constraints, camera and product motion.

04

Session 4 — Lighting and rendering

Authorized HDRIs, lighting schemes, passes, denoising and optimization.

Path 3

Blender advanced

12 hours4 sessions of 3 hours

Who this path is for: 3D artists, production leads and teams that want to standardize complex scenes or assets.

Prerequisites: Intermediate-level skills

01

Session 1 — Geometry Nodes

Principles, fields, instances, controls and a procedural system linked to the project.

02

Session 2 — Specialized animation

A simple rig or simulation suited to the mandate, constraints, caches and validation.

03

Session 3 — Look development

Advanced materials, lighting, colour management, passes and compositing.

04

Session 4 — Pipeline

Links, asset libraries, versions, performance, rendering and archiving.

Target skills

Learn what is genuinely useful

Content is organized around the actions, decisions and results participants must produce rather than a simple feature list.

01

Navigate and model

Build geometry accurately with topology suited to the result.

02

Create materials

Develop surfaces consistent with scale, lighting and render engine.

03

Light a scene

Choose lighting that supports product or environment readability.

04

Organize assets

Structure objects, collections, names, links and versions.

05

Animate cameras and objects

Control timing, curves, constraints and motion.

06

Render and deliver

Optimize quality, calculation time, passes, formats and archives.

Collaborative training

Training built around your projects

After a short demonstration, participants practise, compare methods and receive immediate feedback. When real files cannot be shared, equivalent exercises reproduce the same constraints without exposing confidential information.

Visualize a productCreate a model, materials, lighting and views for presentation.

Create a short explanatory animationStructure a short scene with camera, motion, text or technical elements.

Prepare a reusable sceneOrganize assets, collections, materials and settings for multiple variants.

Targeted workshops

Go deeper on a specific need

A workshop can be delivered on its own or integrated into a longer path to address a production, collaboration or governance challenge.

MODEL

Modelling and topology

Primitives, modifiers, booleans, cleanup and organization.

MAT

Materials and textures

UVs, nodes, procedural textures and surface consistency.

LIGHT

Product lighting

Sources, environment, contrast, reflections and presentation.

ANIM

Animation and camera

Keyframes, curves, constraints, motion and framing.

NODES

Geometry Nodes

Procedural systems, instances, parameters and variants.

PIPE

Pipeline and optimization

Assets, versions, performance, rendering, passes and archiving.

Our solutions

A format for every need

From a single session to an annual program, the format is adapted to your organization’s pace and priorities.

01

Private collaborative training

Your team works live with a specialist who explains, demonstrates and answers questions.

  • Flexible 3-hour blocks
  • 1 to 15 participants
  • Online or in person
02

Custom training

We review files, roles, processes and expected results before building the learning path.

  • Needs assessment
  • Customized exercises
  • Learning validation
SME solution03

Managed training subscription

JFL Media coordinates several topics, instructors and teams throughout the year.

  • Flexible annual calendar
  • Session or credit bank
  • Support for managers

Service across Canada

Online across Canada, in person depending on the city

Online sessions can bring together participants in Quebec, Ontario, Western Canada, Atlantic Canada or several regions. In-person delivery is assessed according to the city, instructor availability, travel and schedule.

Available formats
  • A team gathered in one room
  • Participants located in several provinces
  • English or French delivery depending on the instructor
  • Exercises adapted to the sector and authorized tools

Frequently asked questions

Prepare your training project

Is Blender suitable for product visualization?

Yes. The path can focus on modelling, materials, lighting, cameras and product rendering.

What computer is required?

Requirements depend on scene complexity and render engine. Workstations and versions are confirmed before training.

Can we work with existing models?

Yes, when they can be shared. Otherwise, an equivalent exercise can reproduce the same issues.

Does the course cover Geometry Nodes?

Yes at the advanced level or in a targeted workshop, depending on group experience.

Let’s discuss your project

Training adapted to your team?

Describe the result you need, current level, number of participants, preferred delivery and any authorized files or processes.